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Archive: Five Minutes of FameSM
at Educause 1999



"Fahrenheit 451" Steve Allen
University of Akron

The New Media Center at Akron was called upon to provide technical assistance for the theater department's production of "Fahrenheit 451." The project provided several challenges, including the use of both old and new media, and raised the question, "Is it a good idea to run a two-hour show via computers?" The answer we settled on, for THIS show, anyway, was "No."

"Gathered in Time: A Database of Utah Quilts and Their Makers, Settlement to 1950"
Cornell University
This project documents an historically valuable and irreplaceable collection of almost 2,000 quilts and quilt fragments that were made by Utah women over the past 2 centuries. The project began over 15 years ago, when a massive effort was undertaken by many volunteers to collect detailed information about each quilt, as well as about the women who made them. The project was previously documented in a book (1997) and public television documentary. The online database phase of the project was a joint venture between Cornell University and the Utah Quilt Heritage Corporation, made possible by a grant from the Utah Humanities Council.

"The Secret Garden"
Bennington College

Bennington student Ujwal Bahadur Thapa has been experimenting with navigation inside an immersive environment. The Secret Garden intermingles images of real spaces at Bennington with imaginary places to create a virtual environment that could not exist in the physical world. What's more, seasons change in the Secret Garden! What does winter look like in an imaginary environment? The user can enjoy a playful experience with time and space.

"Using Multimedia to Support Learning: A Case Study in elementary Spanish"
Kent State University

This is probably the most complex cross-divisional project we have supported at Kent, involving multiple technical departments on campus (New Media Services, Academic Computing, Teleproductions, AV Services), staff expertise from across the campus, and student development teams. The key faculty member was a master at ferreting out resources, skills, expertise, to make a multimedia rich course, impressing the department so much, that now a similar treatment is planned for French.


Getting students to interact with a text together, as a group, rather than individually and privately, will demonstrate to them that we actually read by drawing on all our culturally determined preconceptions and expectations. This professor's vision has been translated into a working application by the UCLA New Media Center, where interest in the "Rhetoricon" has led the NMC here at UCLA to refocus its efforts away from animation, digital video and other aspects of traditional "multimedia" and onto database-driven web-based text-analysis tools.

"MetaCat: The Catalog of Multimedia Catalogs"
University of Nebraska, Lincoln
MetaCat is a web-based server which links together distributed multimedia collections so that they appear as one collection to the user. MetaCat controls access privileges, security, copyright ownership and permissions for functions such as downloading or printing. MetaCat also includes a toolbox to allow easy and dynamic use of search results in applications such as quizzes and presentations. These applications can be saved to the server for use anytime, anywhere over the Internet.

"Comparative Literature and the Stanford Overseas Studies Program"
Stanford University, Learning Lab

Imagine students in 5 overseas campuses collaborating in a project-based, team-based globally distributed course in the humanities. The course encourages them to be 'field' researchers, working in local teams and globally distributed teams. The initial experiment, combining weekly synchronous chat sessions, asynchronous Forum contributions, and independent work, is currently being redesigned for a second iteration. The concept of 'distributed' courses within the Overseas Studies Program has been introduced to two new courses.

"3D Computer Animation"
CSU Chico

Computer Science 240 employs multiple techniques and technologies to help students gain mastery in the subject of Computer Animation. The goal of this course is to provide distance learners the same quality of education as is given to students on campus. Students from 14 remote sites across the United States work on projects, view lectures via the satellite, and respond to discussions. Students come away from this class with portfolio pieces that require creative storytelling as well as proficiency in the basic principles of animation. The professor also expects self-criticism and group evaluation from students who nominate one another's work to be exhibited in the Top Ten best class examples.

You can visit the Educause web site at http://www.educause.edu/.

Updated 09/24/01.

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